Attributes – Not Corrupted

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Attributes (Not Corrupted)

Strength determines the damage that you do with strength based weapons and slightly increases how much you can carry

Perk Name Description
1st Acquisition
Heavy Blows
Heavy and special attacks deal 10% more damage
2nd Acquisition
Combo Master
Combo finishers deal 20% more damage
OR
2nd Acquisition
Second Skin
Equipped armor weighs 25% less
3rd Acquisition
Berserker
While below 50% health, you deal 25% more damage and gain 100 armor
4th Acquisition
Blood-mad Berserker
While below 25% health, you cannot be staggered or knocked down, your damage is increased by an additional 10% and your armor is increased by an additional 50
OR
4th Acquisition
Crushing Swings
Your heavy attacks stagger for 25% longer and no longer rebound off shields

Agility determines the damage that you do with agility based weapons, helps you act after a dodge and slightly increases the size of your stamina pool

Perk Name Description
1st Acquisition
Backstab
Deal 15% increased damage when attacking from behind
2nd Acquisition
Dead Shot
Arrows and thrown weapons travel twice as quickly and deal 15% more damage to distant targets
OR
2nd Acquisition
Precision Strike
10% additional armor penetration while carrying a medium or lighter load
3rd Acquisition
Quickfooted
Jogging, sprinting, jumping, swimming and climbing cost less stamina and are faster
4th Acquisition
Extended Leap
Jump while in the air to do a second jump
OR
4th Acquisition
Rolling Thrust
After dodging, your next damaging attack has 25% increased penetration and your next swing costs no stamina

Vitality determines the size of your health pool

Perk Name Description
1st Acquisition
Fierce Vitality
You gain passive health regeneration
2nd Acquisition
Resurgence
Receive a one time healing effect when your health drops below 50%. Can be received again after being fully healed.
OR
2nd Acquisition
Faster Healer
You receive 50% increased healing from healing effects
3rd Acquisition
Robust
Increases maximum health by 100
4th Acquisition
Last Stand
When your health drops below 50%, you remove all negative effects and gain 95% damage mitigation for a short time
OR
4th Acquisition
Glutton for Punishment
When you take damage, you regenerate the last instance of damage taken over 15 seconds

Authority determines the amount of damage your followers deal and the amount of concussive damage you deal

Perk Name Description
1st Acquisition
Irritate
Active followers will goad enemies, attempting to force them to attack your follower
2nd Acquisition
Commanding Presence
Your active followers are inspired by your battle prowess and have their health restored when you deal damage in combat
OR
2nd Acquisition
Healthy Diet
Your active followers gain passive health regeneration when not engaged in combat
3rd Acquisition
Attentive Care
Your active followers receive 50% increased healing
4th Acquisition
Well-Trained
Your active followers have increased attributes
OR
4th Acquisition
War Party
Maximum followers increased by 1, however your statistics no longer influence your follower’s damage output

Grit determines the size of your stamina pool and has a direct effect on armor

Perk Name Description
1st Acquisition
Tenacity
Increases your armor by 40 and stamina by 20
2nd Acquisition
Endurance
Your stamina regenerates 25% faster
OR
2nd Acquisition
Stout
Increases your armor by 1/5 of your current stamina
3rd Acquisition
Defensive Posture
Incoming damage is reduced by 15% while you are attacking or blocking
4th Acquisition
Shield Master
You can block unblockable attacks at a higher stamina cost and you react twice as quickly after successfully blocking
OR
4th Acquisition
Steel Thewed
You cannot take more than 25% of your maximum health in damage per hit

Expertise determines the maximum weight you may carry

Perk Name Description
1st Acquisition
Survivalist
Tools lose durability half as quickly and hunger and thirst deplete 33% slower
2nd Acquisition
Efficient Harvest
Final hit when harvesting grants twice as many resources
OR
2nd Acquisition
Careful Harvester
You are twice as likely to gather rare resources when harvesting
3rd Acquisition
Hard Worker
You harvest resource nodes twice as fast
4th Acquisition
Beast of Burden
When over-encumbered you can dodge and move at full speed
OR
4th Acquisition
Structural integrity
Structures you build are 25% more stable
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